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Files and Folders in: //opt//alt/python313/lib64/python3.13///_pyrepl

NameTypeSizeLast ModifiedActions
__pycache__ Directory - -
__init__.py File 925 bytes June 23 2025 14:28:16.
__main__.py File 422 bytes June 23 2025 14:28:17.
_minimal_curses.py File 1844 bytes June 23 2025 14:28:17.
_threading_handler.py File 2170 bytes June 23 2025 14:28:17.
base_eventqueue.py File 3837 bytes June 23 2025 14:28:16.
commands.py File 12190 bytes June 23 2025 14:28:16.
completing_reader.py File 10050 bytes June 23 2025 14:28:16.
console.py File 6866 bytes June 23 2025 14:28:16.
curses.py File 1241 bytes June 23 2025 14:28:17.
fancy_termios.py File 2161 bytes June 23 2025 14:28:16.
historical_reader.py File 13240 bytes June 23 2025 14:28:16.
input.py File 3779 bytes June 23 2025 14:28:16.
keymap.py File 6460 bytes June 23 2025 14:28:17.
main.py File 1938 bytes June 23 2025 14:28:16.
mypy.ini File 870 bytes June 11 2025 15:36:57.
pager.py File 5815 bytes June 23 2025 14:28:17.
reader.py File 27712 bytes June 23 2025 14:28:17.
readline.py File 20219 bytes June 23 2025 14:28:16.
simple_interact.py File 5768 bytes June 23 2025 14:28:16.
trace.py File 433 bytes June 23 2025 14:28:16.
types.py File 354 bytes June 23 2025 14:28:16.
unix_console.py File 25637 bytes June 23 2025 14:28:17.
unix_eventqueue.py File 2524 bytes June 23 2025 14:28:17.
utils.py File 2232 bytes June 23 2025 14:28:17.
windows_console.py File 21620 bytes June 23 2025 14:28:16.
windows_eventqueue.py File 991 bytes June 23 2025 14:28:16.

Reading File: //opt//alt/python313/lib64/python3.13///_pyrepl/input.py

#   Copyright 2000-2004 Michael Hudson-Doyle <micahel@gmail.com>
#
#                        All Rights Reserved
#
#
# Permission to use, copy, modify, and distribute this software and
# its documentation for any purpose is hereby granted without fee,
# provided that the above copyright notice appear in all copies and
# that both that copyright notice and this permission notice appear in
# supporting documentation.
#
# THE AUTHOR MICHAEL HUDSON DISCLAIMS ALL WARRANTIES WITH REGARD TO
# THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
# AND FITNESS, IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL,
# INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
# RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
# CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
# CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

# (naming modules after builtin functions is not such a hot idea...)

# an KeyTrans instance translates Event objects into Command objects

# hmm, at what level do we want [C-i] and [tab] to be equivalent?
# [meta-a] and [esc a]?  obviously, these are going to be equivalent
# for the UnixConsole, but should they be for PygameConsole?

# it would in any situation seem to be a bad idea to bind, say, [tab]
# and [C-i] to *different* things... but should binding one bind the
# other?

# executive, temporary decision: [tab] and [C-i] are distinct, but
# [meta-key] is identified with [esc key].  We demand that any console
# class does quite a lot towards emulating a unix terminal.

from __future__ import annotations

from abc import ABC, abstractmethod
import unicodedata
from collections import deque


# types
if False:
    from .types import EventTuple


class InputTranslator(ABC):
    @abstractmethod
    def push(self, evt: EventTuple) -> None:
        pass

    @abstractmethod
    def get(self) -> EventTuple | None:
        return None

    @abstractmethod
    def empty(self) -> bool:
        return True


class KeymapTranslator(InputTranslator):
    def __init__(self, keymap, verbose=False, invalid_cls=None, character_cls=None):
        self.verbose = verbose
        from .keymap import compile_keymap, parse_keys

        self.keymap = keymap
        self.invalid_cls = invalid_cls
        self.character_cls = character_cls
        d = {}
        for keyspec, command in keymap:
            keyseq = tuple(parse_keys(keyspec))
            d[keyseq] = command
        if self.verbose:
            print(d)
        self.k = self.ck = compile_keymap(d, ())
        self.results = deque()
        self.stack = []

    def push(self, evt):
        if self.verbose:
            print("pushed", evt.data, end="")
        key = evt.data
        d = self.k.get(key)
        if isinstance(d, dict):
            if self.verbose:
                print("transition")
            self.stack.append(key)
            self.k = d
        else:
            if d is None:
                if self.verbose:
                    print("invalid")
                if self.stack or len(key) > 1 or unicodedata.category(key) == "C":
                    self.results.append((self.invalid_cls, self.stack + [key]))
                else:
                    # small optimization:
                    self.k[key] = self.character_cls
                    self.results.append((self.character_cls, [key]))
            else:
                if self.verbose:
                    print("matched", d)
                self.results.append((d, self.stack + [key]))
            self.stack = []
            self.k = self.ck

    def get(self):
        if self.results:
            return self.results.popleft()
        else:
            return None

    def empty(self) -> bool:
        return not self.results

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