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FlexLexer.h File 6893 bytes October 12 2019 12:33:17.
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crypt.h File 9118 bytes October 09 2021 04:04:04.
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elf.h File 174828 bytes June 09 2025 20:25:40.
endian.h File 3189 bytes June 09 2025 20:25:25.
entities.h File 4930 bytes August 30 2017 11:05:54.
envz.h File 2866 bytes June 09 2025 20:25:25.
err.h File 2209 bytes June 09 2025 20:25:26.
errno.h File 1678 bytes June 09 2025 20:25:24.
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eti.h File 2891 bytes October 14 2023 18:54:42.
etip.h File 9702 bytes October 14 2023 18:54:42.
evdns.h File 2019 bytes October 12 2019 00:29:31.
event.h File 2744 bytes October 12 2019 00:29:31.
evhttp.h File 2035 bytes October 12 2019 00:29:31.
evrpc.h File 2015 bytes October 12 2019 00:29:31.
evutil.h File 1782 bytes October 12 2019 00:29:31.
execinfo.h File 1522 bytes June 09 2025 20:25:38.
expat.h File 43680 bytes April 15 2025 19:58:56.
expat_config.h File 3517 bytes April 15 2025 19:58:56.
expat_external.h File 5532 bytes April 15 2025 19:58:56.
fcntl.h File 10958 bytes June 09 2025 20:25:26.
features.h File 16062 bytes June 09 2025 20:25:19.
fenv.h File 5857 bytes June 09 2025 20:25:23.
fmtmsg.h File 3239 bytes June 09 2025 20:25:24.
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form.h File 18601 bytes October 14 2023 18:54:42.
fpu_control.h File 3583 bytes June 09 2025 20:25:23.
fstab.h File 3111 bytes June 09 2025 20:25:26.
fstrm.h File 13017 bytes March 11 2019 20:58:34.
fts.h File 8372 bytes June 09 2025 20:25:26.
ftw.h File 5251 bytes June 09 2025 20:25:26.
gconv.h File 4410 bytes June 09 2025 20:25:19.
gcrypt.h File 70361 bytes June 28 2022 11:54:07.
gd.h File 57777 bytes August 30 2017 11:05:54.
gd_color_map.h File 478 bytes August 30 2017 11:05:54.
gd_errors.h File 1503 bytes August 30 2017 11:05:54.
gd_io.h File 3125 bytes August 30 2017 11:05:54.
gdbm.h File 10345 bytes October 08 2022 13:22:07.
gdcache.h File 2898 bytes August 30 2017 11:05:54.
gdfontg.h File 553 bytes August 30 2017 11:05:54.
gdfontl.h File 551 bytes August 30 2017 11:05:54.
gdfontmb.h File 519 bytes August 30 2017 11:05:54.
gdfonts.h File 515 bytes August 30 2017 11:05:54.
gdfontt.h File 546 bytes August 30 2017 11:05:54.
gdfx.h File 497 bytes August 30 2017 11:05:54.
gdpp.h File 52162 bytes August 30 2017 11:05:54.
getopt.h File 1468 bytes June 09 2025 20:25:25.
gettext-po.h File 15534 bytes November 18 2019 17:17:03.
glob.h File 6614 bytes June 09 2025 20:25:25.
gnu-versions.h File 2342 bytes June 09 2025 20:25:19.
gnumake.h File 2912 bytes April 18 2022 16:38:33.
gpg-error.h File 67879 bytes October 12 2019 12:20:46.
gpgrt.h File 67879 bytes October 12 2019 12:20:46.
grp.h File 6686 bytes June 09 2025 20:25:25.
gshadow.h File 4528 bytes June 09 2025 20:25:37.
gssapi.h File 181 bytes June 03 2025 02:06:27.
iconv.h File 1857 bytes June 09 2025 20:25:19.
idn-free.h File 2472 bytes October 13 2019 16:55:34.
idn-int.h File 20 bytes October 13 2019 16:55:34.
idna.h File 3564 bytes October 13 2019 16:55:34.
ieee754.h File 4910 bytes June 09 2025 20:25:23.
ifaddrs.h File 2840 bytes June 09 2025 20:25:38.
inttypes.h File 11892 bytes June 09 2025 20:25:24.
jconfig-64.h File 2225 bytes May 14 2025 12:43:01.
jconfig.h File 246 bytes May 14 2025 12:43:01.
jerror.h File 15088 bytes May 14 2025 12:43:01.
jmorecfg.h File 15049 bytes May 14 2025 12:43:01.
jpegint.h File 15586 bytes May 14 2025 12:43:01.
jpeglib.h File 49875 bytes May 14 2025 12:43:01.
kdb.h File 69285 bytes June 03 2025 02:06:27.
keyutils.h File 7698 bytes October 08 2021 13:50:54.
krad.h File 8933 bytes June 03 2025 02:06:27.
krb5.h File 402 bytes June 03 2025 02:06:27.
langinfo.h File 17848 bytes June 09 2025 20:25:19.
lastlog.h File 126 bytes June 09 2025 20:25:40.
lber.h File 15311 bytes March 11 2025 09:44:02.
lber_types.h File 1468 bytes March 11 2025 09:44:02.
ldap.h File 65096 bytes March 11 2025 09:44:02.
ldap_cdefs.h File 9466 bytes March 11 2025 09:44:02.
ldap_features.h File 1814 bytes March 11 2025 09:44:03.
ldap_schema.h File 9450 bytes March 11 2025 09:44:02.
ldap_utf8.h File 3468 bytes March 11 2025 09:44:02.
ldif.h File 4692 bytes March 11 2025 09:44:03.
libaio.h File 8937 bytes November 13 2019 13:59:49.
libgen.h File 1385 bytes June 09 2025 20:25:26.
libintl.h File 4579 bytes June 09 2025 20:25:22.
limits.h File 5412 bytes June 09 2025 20:25:19.
link.h File 7218 bytes June 09 2025 20:25:40.
locale.h File 7674 bytes June 09 2025 20:25:19.
ltdl.h File 5709 bytes October 11 2019 14:55:29.
lzma.h File 9817 bytes April 29 2018 15:10:38.
magic.h File 5588 bytes April 06 2024 14:44:54.
malloc.h File 6102 bytes June 09 2025 20:25:25.
math.h File 53318 bytes June 09 2025 20:25:23.
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memory.h File 955 bytes June 09 2025 20:25:25.
menu.h File 12197 bytes October 14 2023 18:54:42.
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monetary.h File 1803 bytes June 09 2025 20:25:24.
mqueue.h File 3759 bytes June 09 2025 20:25:38.
nc_tparm.h File 4197 bytes October 14 2023 18:54:42.
ncurses.h File 99625 bytes October 14 2023 18:54:42.
ncurses_dll.h File 4277 bytes October 14 2023 18:54:42.
ndbm.h File 2454 bytes October 08 2022 13:22:08.
netdb.h File 28099 bytes June 09 2025 20:25:39.
nl_types.h File 1752 bytes June 09 2025 20:25:23.
nss.h File 1878 bytes June 09 2025 20:25:39.
obstack.h File 21306 bytes June 09 2025 20:25:25.
panel.h File 4123 bytes October 14 2023 18:54:42.
paths.h File 2977 bytes June 09 2025 20:25:26.
pcre.h File 31718 bytes October 08 2021 19:17:42.
pcre2.h File 44802 bytes August 02 2022 16:07:28.
pcre2posix.h File 5804 bytes August 02 2022 16:07:28.
pcre_scanner.h File 6600 bytes October 08 2021 19:17:42.
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pcrecpp.h File 26529 bytes October 08 2021 19:17:42.
pcrecpparg.h File 6783 bytes October 08 2021 19:17:42.
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png.h File 144149 bytes October 12 2019 00:44:13.
pngconf.h File 22845 bytes October 12 2019 00:44:13.
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profile.h File 12154 bytes June 03 2025 02:06:27.
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Reading File: //usr/include/obstack.h

/* obstack.h - object stack macros
   Copyright (C) 1988-2018 Free Software Foundation, Inc.
   This file is part of the GNU C Library.

   The GNU C Library is free software; you can redistribute it and/or
   modify it under the terms of the GNU Lesser General Public
   License as published by the Free Software Foundation; either
   version 2.1 of the License, or (at your option) any later version.

   The GNU C Library is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
   Lesser General Public License for more details.

   You should have received a copy of the GNU Lesser General Public
   License along with the GNU C Library; if not, see
   <http://www.gnu.org/licenses/>.  */

/* Summary:

   All the apparent functions defined here are macros. The idea
   is that you would use these pre-tested macros to solve a
   very specific set of problems, and they would run fast.
   Caution: no side-effects in arguments please!! They may be
   evaluated MANY times!!

   These macros operate a stack of objects.  Each object starts life
   small, and may grow to maturity.  (Consider building a word syllable
   by syllable.)  An object can move while it is growing.  Once it has
   been "finished" it never changes address again.  So the "top of the
   stack" is typically an immature growing object, while the rest of the
   stack is of mature, fixed size and fixed address objects.

   These routines grab large chunks of memory, using a function you
   supply, called 'obstack_chunk_alloc'.  On occasion, they free chunks,
   by calling 'obstack_chunk_free'.  You must define them and declare
   them before using any obstack macros.

   Each independent stack is represented by a 'struct obstack'.
   Each of the obstack macros expects a pointer to such a structure
   as the first argument.

   One motivation for this package is the problem of growing char strings
   in symbol tables.  Unless you are "fascist pig with a read-only mind"
   --Gosper's immortal quote from HAKMEM item 154, out of context--you
   would not like to put any arbitrary upper limit on the length of your
   symbols.

   In practice this often means you will build many short symbols and a
   few long symbols.  At the time you are reading a symbol you don't know
   how long it is.  One traditional method is to read a symbol into a
   buffer, realloc()ating the buffer every time you try to read a symbol
   that is longer than the buffer.  This is beaut, but you still will
   want to copy the symbol from the buffer to a more permanent
   symbol-table entry say about half the time.

   With obstacks, you can work differently.  Use one obstack for all symbol
   names.  As you read a symbol, grow the name in the obstack gradually.
   When the name is complete, finalize it.  Then, if the symbol exists already,
   free the newly read name.

   The way we do this is to take a large chunk, allocating memory from
   low addresses.  When you want to build a symbol in the chunk you just
   add chars above the current "high water mark" in the chunk.  When you
   have finished adding chars, because you got to the end of the symbol,
   you know how long the chars are, and you can create a new object.
   Mostly the chars will not burst over the highest address of the chunk,
   because you would typically expect a chunk to be (say) 100 times as
   long as an average object.

   In case that isn't clear, when we have enough chars to make up
   the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
   so we just point to it where it lies.  No moving of chars is
   needed and this is the second win: potentially long strings need
   never be explicitly shuffled. Once an object is formed, it does not
   change its address during its lifetime.

   When the chars burst over a chunk boundary, we allocate a larger
   chunk, and then copy the partly formed object from the end of the old
   chunk to the beginning of the new larger chunk.  We then carry on
   accreting characters to the end of the object as we normally would.

   A special macro is provided to add a single char at a time to a
   growing object.  This allows the use of register variables, which
   break the ordinary 'growth' macro.

   Summary:
	We allocate large chunks.
	We carve out one object at a time from the current chunk.
	Once carved, an object never moves.
	We are free to append data of any size to the currently
	  growing object.
	Exactly one object is growing in an obstack at any one time.
	You can run one obstack per control block.
	You may have as many control blocks as you dare.
	Because of the way we do it, you can "unwind" an obstack
	  back to a previous state. (You may remove objects much
	  as you would with a stack.)
 */


/* Don't do the contents of this file more than once.  */

#ifndef _OBSTACK_H
#define _OBSTACK_H 1

/* We need the type of a pointer subtraction.  If __PTRDIFF_TYPE__ is
   defined, as with GNU C, use that; that way we don't pollute the
   namespace with <stddef.h>'s symbols.  Otherwise, include <stddef.h>
   and use ptrdiff_t.  */

#ifdef __PTRDIFF_TYPE__
# define PTR_INT_TYPE __PTRDIFF_TYPE__
#else
# include <stddef.h>
# define PTR_INT_TYPE ptrdiff_t
#endif

/* If B is the base of an object addressed by P, return the result of
   aligning P to the next multiple of A + 1.  B and P must be of type
   char *.  A + 1 must be a power of 2.  */

#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))

/* Similar to _BPTR_ALIGN (B, P, A), except optimize the common case
   where pointers can be converted to integers, aligned as integers,
   and converted back again.  If PTR_INT_TYPE is narrower than a
   pointer (e.g., the AS/400), play it safe and compute the alignment
   relative to B.  Otherwise, use the faster strategy of computing the
   alignment relative to 0.  */

#define __PTR_ALIGN(B, P, A)						      \
  __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \
		P, A)

#include <string.h>

#ifndef __attribute_pure__
# define __attribute_pure__ _GL_ATTRIBUTE_PURE
#endif

#ifdef __cplusplus
extern "C" {
#endif

struct _obstack_chunk           /* Lives at front of each chunk. */
{
  char *limit;                  /* 1 past end of this chunk */
  struct _obstack_chunk *prev;  /* address of prior chunk or NULL */
  char contents[4];             /* objects begin here */
};

struct obstack          /* control current object in current chunk */
{
  long chunk_size;              /* preferred size to allocate chunks in */
  struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
  char *object_base;            /* address of object we are building */
  char *next_free;              /* where to add next char to current object */
  char *chunk_limit;            /* address of char after current chunk */
  union
  {
    PTR_INT_TYPE tempint;
    void *tempptr;
  } temp;                       /* Temporary for some macros.  */
  int alignment_mask;           /* Mask of alignment for each object. */
  /* These prototypes vary based on 'use_extra_arg', and we use
     casts to the prototypeless function type in all assignments,
     but having prototypes here quiets -Wstrict-prototypes.  */
  struct _obstack_chunk *(*chunkfun) (void *, long);
  void (*freefun) (void *, struct _obstack_chunk *);
  void *extra_arg;              /* first arg for chunk alloc/dealloc funcs */
  unsigned use_extra_arg : 1;     /* chunk alloc/dealloc funcs take extra arg */
  unsigned maybe_empty_object : 1; /* There is a possibility that the current
				      chunk contains a zero-length object.  This
				      prevents freeing the chunk if we allocate
				      a bigger chunk to replace it. */
  unsigned alloc_failed : 1;      /* No longer used, as we now call the failed
				     handler on error, but retained for binary
				     compatibility.  */
};

/* Declare the external functions we use; they are in obstack.c.  */

extern void _obstack_newchunk (struct obstack *, int);
extern int _obstack_begin (struct obstack *, int, int,
			   void *(*)(long), void (*)(void *));
extern int _obstack_begin_1 (struct obstack *, int, int,
			     void *(*)(void *, long),
			     void (*)(void *, void *), void *);
extern int _obstack_memory_used (struct obstack *) __attribute_pure__;

/* The default name of the function for freeing a chunk is 'obstack_free',
   but gnulib users can override this by defining '__obstack_free'.  */
#ifndef __obstack_free
# define __obstack_free obstack_free
#endif
extern void __obstack_free (struct obstack *, void *);


/* Error handler called when 'obstack_chunk_alloc' failed to allocate
   more memory.  This can be set to a user defined function which
   should either abort gracefully or use longjump - but shouldn't
   return.  The default action is to print a message and abort.  */
extern void (*obstack_alloc_failed_handler) (void);

/* Exit value used when 'print_and_abort' is used.  */
extern int obstack_exit_failure;

/* Pointer to beginning of object being allocated or to be allocated next.
   Note that this might not be the final address of the object
   because a new chunk might be needed to hold the final size.  */

#define obstack_base(h) ((void *) (h)->object_base)

/* Size for allocating ordinary chunks.  */

#define obstack_chunk_size(h) ((h)->chunk_size)

/* Pointer to next byte not yet allocated in current chunk.  */

#define obstack_next_free(h)    ((h)->next_free)

/* Mask specifying low bits that should be clear in address of an object.  */

#define obstack_alignment_mask(h) ((h)->alignment_mask)

/* To prevent prototype warnings provide complete argument list.  */
#define obstack_init(h)							      \
  _obstack_begin ((h), 0, 0,						      \
		  (void *(*)(long))obstack_chunk_alloc,			      \
		  (void (*)(void *))obstack_chunk_free)

#define obstack_begin(h, size)						      \
  _obstack_begin ((h), (size), 0,					      \
		  (void *(*)(long))obstack_chunk_alloc,			      \
		  (void (*)(void *))obstack_chunk_free)

#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun)  \
  _obstack_begin ((h), (size), (alignment),				      \
		  (void *(*)(long))(chunkfun),				      \
		  (void (*)(void *))(freefun))

#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
  _obstack_begin_1 ((h), (size), (alignment),				      \
		    (void *(*)(void *, long))(chunkfun),		      \
		    (void (*)(void *, void *))(freefun), (arg))

#define obstack_chunkfun(h, newchunkfun) \
  ((h)->chunkfun = (struct _obstack_chunk *(*)(void *, long))(newchunkfun))

#define obstack_freefun(h, newfreefun) \
  ((h)->freefun = (void (*)(void *, struct _obstack_chunk *))(newfreefun))

#define obstack_1grow_fast(h, achar) (*((h)->next_free)++ = (achar))

#define obstack_blank_fast(h, n) ((h)->next_free += (n))

#define obstack_memory_used(h) _obstack_memory_used (h)

#if defined __GNUC__
# if ! (2 < __GNUC__ + (8 <= __GNUC_MINOR__))
#  define __extension__
# endif

/* For GNU C, if not -traditional,
   we can define these macros to compute all args only once
   without using a global variable.
   Also, we can avoid using the 'temp' slot, to make faster code.  */

# define obstack_object_size(OBSTACK)					      \
  __extension__								      \
    ({ struct obstack const *__o = (OBSTACK);				      \
       (unsigned) (__o->next_free - __o->object_base); })

# define obstack_room(OBSTACK)						      \
  __extension__								      \
    ({ struct obstack const *__o = (OBSTACK);				      \
       (unsigned) (__o->chunk_limit - __o->next_free); })

# define obstack_make_room(OBSTACK, length)				      \
  __extension__								      \
    ({ struct obstack *__o = (OBSTACK);					      \
       int __len = (length);						      \
       if (__o->chunk_limit - __o->next_free < __len)			      \
	 _obstack_newchunk (__o, __len);				      \
       (void) 0; })

# define obstack_empty_p(OBSTACK)					      \
  __extension__								      \
    ({ struct obstack const *__o = (OBSTACK);				      \
       (__o->chunk->prev == 0						      \
	&& __o->next_free == __PTR_ALIGN ((char *) __o->chunk,		      \
					  __o->chunk->contents,		      \
					  __o->alignment_mask)); })

# define obstack_grow(OBSTACK, where, length)				      \
  __extension__								      \
    ({ struct obstack *__o = (OBSTACK);					      \
       int __len = (length);						      \
       if (__o->next_free + __len > __o->chunk_limit)			      \
	 _obstack_newchunk (__o, __len);				      \
       memcpy (__o->next_free, where, __len);				      \
       __o->next_free += __len;						      \
       (void) 0; })

# define obstack_grow0(OBSTACK, where, length)				      \
  __extension__								      \
    ({ struct obstack *__o = (OBSTACK);					      \
       int __len = (length);						      \
       if (__o->next_free + __len + 1 > __o->chunk_limit)		      \
	 _obstack_newchunk (__o, __len + 1);				      \
       memcpy (__o->next_free, where, __len);				      \
       __o->next_free += __len;						      \
       *(__o->next_free)++ = 0;						      \
       (void) 0; })

# define obstack_1grow(OBSTACK, datum)					      \
  __extension__								      \
    ({ struct obstack *__o = (OBSTACK);					      \
       if (__o->next_free + 1 > __o->chunk_limit)			      \
	 _obstack_newchunk (__o, 1);					      \
       obstack_1grow_fast (__o, datum);					      \
       (void) 0; })

/* These assume that the obstack alignment is good enough for pointers
   or ints, and that the data added so far to the current object
   shares that much alignment.  */

# define obstack_ptr_grow(OBSTACK, datum)				      \
  __extension__								      \
    ({ struct obstack *__o = (OBSTACK);					      \
       if (__o->next_free + sizeof (void *) > __o->chunk_limit)		      \
	 _obstack_newchunk (__o, sizeof (void *));			      \
       obstack_ptr_grow_fast (__o, datum); })				      \

# define obstack_int_grow(OBSTACK, datum)				      \
  __extension__								      \
    ({ struct obstack *__o = (OBSTACK);					      \
       if (__o->next_free + sizeof (int) > __o->chunk_limit)		      \
	 _obstack_newchunk (__o, sizeof (int));				      \
       obstack_int_grow_fast (__o, datum); })

# define obstack_ptr_grow_fast(OBSTACK, aptr)				      \
  __extension__								      \
    ({ struct obstack *__o1 = (OBSTACK);				      \
       void *__p1 = __o1->next_free;					      \
       *(const void **) __p1 = (aptr);					      \
       __o1->next_free += sizeof (const void *);			      \
       (void) 0; })

# define obstack_int_grow_fast(OBSTACK, aint)				      \
  __extension__								      \
    ({ struct obstack *__o1 = (OBSTACK);				      \
       void *__p1 = __o1->next_free;					      \
       *(int *) __p1 = (aint);						      \
       __o1->next_free += sizeof (int);					      \
       (void) 0; })

# define obstack_blank(OBSTACK, length)					      \
  __extension__								      \
    ({ struct obstack *__o = (OBSTACK);					      \
       int __len = (length);						      \
       if (__o->chunk_limit - __o->next_free < __len)			      \
	 _obstack_newchunk (__o, __len);				      \
       obstack_blank_fast (__o, __len);					      \
       (void) 0; })

# define obstack_alloc(OBSTACK, length)					      \
  __extension__								      \
    ({ struct obstack *__h = (OBSTACK);					      \
       obstack_blank (__h, (length));					      \
       obstack_finish (__h); })

# define obstack_copy(OBSTACK, where, length)				      \
  __extension__								      \
    ({ struct obstack *__h = (OBSTACK);					      \
       obstack_grow (__h, (where), (length));				      \
       obstack_finish (__h); })

# define obstack_copy0(OBSTACK, where, length)				      \
  __extension__								      \
    ({ struct obstack *__h = (OBSTACK);					      \
       obstack_grow0 (__h, (where), (length));				      \
       obstack_finish (__h); })

/* The local variable is named __o1 to avoid a name conflict
   when obstack_blank is called.  */
# define obstack_finish(OBSTACK)					      \
  __extension__								      \
    ({ struct obstack *__o1 = (OBSTACK);				      \
       void *__value = (void *) __o1->object_base;			      \
       if (__o1->next_free == __value)					      \
	 __o1->maybe_empty_object = 1;					      \
       __o1->next_free							      \
	 = __PTR_ALIGN (__o1->object_base, __o1->next_free,		      \
			__o1->alignment_mask);				      \
       if (__o1->next_free - (char *) __o1->chunk			      \
	   > __o1->chunk_limit - (char *) __o1->chunk)			      \
	 __o1->next_free = __o1->chunk_limit;				      \
       __o1->object_base = __o1->next_free;				      \
       __value; })

# define obstack_free(OBSTACK, OBJ)					      \
  __extension__								      \
    ({ struct obstack *__o = (OBSTACK);					      \
       void *__obj = (OBJ);						      \
       if (__obj > (void *) __o->chunk && __obj < (void *) __o->chunk_limit)  \
	 __o->next_free = __o->object_base = (char *) __obj;		      \
       else (__obstack_free) (__o, __obj); })

#else /* not __GNUC__ */

# define obstack_object_size(h) \
  (unsigned) ((h)->next_free - (h)->object_base)

# define obstack_room(h)						      \
  (unsigned) ((h)->chunk_limit - (h)->next_free)

# define obstack_empty_p(h) \
  ((h)->chunk->prev == 0						      \
   && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk,		      \
				     (h)->chunk->contents,		      \
				     (h)->alignment_mask))

/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
   so that we can avoid having void expressions
   in the arms of the conditional expression.
   Casting the third operand to void was tried before,
   but some compilers won't accept it.  */

# define obstack_make_room(h, length)					      \
  ((h)->temp.tempint = (length),					      \
   (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit)		      \
   ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0))

# define obstack_grow(h, where, length)					      \
  ((h)->temp.tempint = (length),					      \
   (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit)		      \
   ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0),		      \
   memcpy ((h)->next_free, where, (h)->temp.tempint),			      \
   (h)->next_free += (h)->temp.tempint)

# define obstack_grow0(h, where, length)				      \
  ((h)->temp.tempint = (length),					      \
   (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit)		      \
   ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0),		      \
   memcpy ((h)->next_free, where, (h)->temp.tempint),			      \
   (h)->next_free += (h)->temp.tempint,					      \
   *((h)->next_free)++ = 0)

# define obstack_1grow(h, datum)					      \
  ((((h)->next_free + 1 > (h)->chunk_limit)				      \
    ? (_obstack_newchunk ((h), 1), 0) : 0),				      \
   obstack_1grow_fast (h, datum))

# define obstack_ptr_grow(h, datum)					      \
  ((((h)->next_free + sizeof (char *) > (h)->chunk_limit)		      \
    ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0),		      \
   obstack_ptr_grow_fast (h, datum))

# define obstack_int_grow(h, datum)					      \
  ((((h)->next_free + sizeof (int) > (h)->chunk_limit)			      \
    ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0),			      \
   obstack_int_grow_fast (h, datum))

# define obstack_ptr_grow_fast(h, aptr)					      \
  (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr))

# define obstack_int_grow_fast(h, aint)					      \
  (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint))

# define obstack_blank(h, length)					      \
  ((h)->temp.tempint = (length),					      \
   (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint)		      \
   ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0),		      \
   obstack_blank_fast (h, (h)->temp.tempint))

# define obstack_alloc(h, length)					      \
  (obstack_blank ((h), (length)), obstack_finish ((h)))

# define obstack_copy(h, where, length)					      \
  (obstack_grow ((h), (where), (length)), obstack_finish ((h)))

# define obstack_copy0(h, where, length)				      \
  (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))

# define obstack_finish(h)						      \
  (((h)->next_free == (h)->object_base					      \
    ? (((h)->maybe_empty_object = 1), 0)				      \
    : 0),								      \
   (h)->temp.tempptr = (h)->object_base,				      \
   (h)->next_free							      \
     = __PTR_ALIGN ((h)->object_base, (h)->next_free,			      \
		    (h)->alignment_mask),				      \
   (((h)->next_free - (char *) (h)->chunk				      \
     > (h)->chunk_limit - (char *) (h)->chunk)				      \
   ? ((h)->next_free = (h)->chunk_limit) : 0),				      \
   (h)->object_base = (h)->next_free,					      \
   (h)->temp.tempptr)

# define obstack_free(h, obj)						      \
  ((h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk,		      \
   ((((h)->temp.tempint > 0						      \
      && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk))	      \
    ? (void) ((h)->next_free = (h)->object_base				      \
	      = (h)->temp.tempint + (char *) (h)->chunk)		      \
    : (__obstack_free) (h, (h)->temp.tempint + (char *) (h)->chunk)))

#endif /* not __GNUC__ */

#ifdef __cplusplus
}       /* C++ */
#endif

#endif /* obstack.h */

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